I still do it though, because having 500 kills on the Queen Mother is hilarious.Īlso, chariots can be fragile.
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For whatever reason, autoresolve HATES chariots with a passion and slaughters them, so you’d best be prepared to manual EVERY battle with a chariot-featuring army, or wait around to replenish before another fight. Could be a twenty stack against 3 garrison units, and you will still lose 2 of your 12 chariots. On the minus side, Chariot units die in auto resolve. Zenobia starts with a chariot, and I find it quite suitable for female generals to use the chariot since it relies less upon the personal combat skill that queens would rarely train in. They will literally flatten entire units, like elephants but fast.
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On the plus side, chariots can fairly easily rack up 300+ kills if micro’d correctly in battle. I’ve played a lot of Iceni out of sympathy for the underdog and my homeland, so I’m very aware of Chariots in this game, and the Palmyran chariots are that turned up to eleven. You’ll want them near the middle to reduce flanking, and backed up by your own missile troops.Īh, chariots, how I both love and loathe you. About 15 feet away.Īlthough Pike Phalanx does grant some shield strength, they are still quite vulnerable to missiles, however. They are weak out of formation or when flanked, but when used properly they can beat up even elite units by just keeping them at arms length. By all means, once your borders are stabilised and your income solid move over to the legionaries, especially if you’re dealing with lots of archers or missile cav.
Not that Palmyrene Cohors and Legionaries are bad units, but for approaching double the cost they don’t really bring double the effectiveness. Oh, and did I mention that nearby factions will be relying on Vigiles, Eastern Spearmen, or Levies at this point, all of which are quite inferior to Palmyrene Spearmen in a straight up fight? The phalanx also provides better melee buffs than a testudo, and allows them to keep moving slowly. Thus their formation is less resistant to missiles, but in the early game there hopefully won’t be much more than slingers and skirmishers to deal with. They also cost far less upkeep, which is just as crucial if not more so for allowing you to keep building up your settlements despite the near-constant warfare.Īnother key thing to note is that while Palmyrene Cohors and Legionaries have Defensive Testudo, the standard Spearmen have Hoplite Phalanx. These fellows have weaker stats than the senior Cohors, most notably less armour – however, they cost a lot less. I am normally all for having few elite troops, but for Palmyra you will need to economise at least a little.Įnter Palmyrene Spearmen. I’m going to discuss the issues you face as a faction in the next chapter, but suffice to say for now that you will need more than one army. Said Cohors and Legionaries are fantastic units that you are going to want: and, in my opinion, should avoid for a while. Even their Cohors and Legionary units have them, rather than the traditional Roman gladius. Palmyran armies are heavily dependent on the spear. Not to say that they’re easy – but that’s the point of this guide, to highlight the strengths. Palmyra has options for days, and doesn’t really struggle against anyone. Take a Roman legion, greek phalanxes, eastern spearmen and ranged firepower, and ram them all together.
Remeber how the best thing about Rome in the grand Campaign is the auxiliary barracks, allowing you to flesh out armies with units from other races? Well Palmyra gets that, AND its basic unit chains have some of that diversity as well. The empire was multilingual, multicultural, and essentially a hodgepodge of everything in the area. Palmyra’s burgeoning empire stood at a crossroads – part of the Roman Empire, jammed between Persian, Arabic, and Egyptian cultures, with Galatians to the north and a history of Greek culture thanks to Alexander and the later Seleucids.